I Hate Video Games

I won’t deny it, I am falling out of love with video games. Later this week, I will be making another rant video on the subject.

As a whole, I am greatly disappointed with both the game industry and the gaming community. Yes, there are lots of shady dealings from a development and publishing standpoint, but we as fans have been equally harmful to our own hobby and to our fellow gamers.

From sexism to behind the scenes dealings to micro-transitions to harassment to stagnation to racism to over-saturation. I am sick of everything that is ruining our hobby.

serenamidori

Girls

fullmetalpuppy:

Some girls are confident

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some girls are shy

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some girls like boys

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some girls like girls

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sometimes, they like both

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some girls don’t dress in a feminine way

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and some do

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and some girls weren’t born girls, and that’s fine

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some girls cover up

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and some girls don’t

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some girls are bigger

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some girls are smaller 

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some girls are smart

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and some girls aren’t

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some girls are nice

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and some girls are mean

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but no matter what,

all girls are people 

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and we should be treated like it.

askagamedev

xopachi asked:

Region locking... Why on Earth is this a thing for video games? I've had to jump through so many expensive hurdles just to import certain games and I've never been able to get a good reason as to why companies still do this. Care to shed light on this if you haven't already?

askagamedev answered:

Business gets weird sometimes. Whenever publishers region lock something, there’s a few main reasons for it.

#1. Localization isn’t an instantaneous process

Sometimes it’s not just about translating the game’s text, but also making sure that it fits the cultural context of the region. Localization of some games doesn’t happen side-by-side with the game’s development either. It can further involve hiring the right voice actors, giving them time to get used to the dialects they should be, and so on. If you’re interested in this topic, I wrote a bit more about localization in this post [here].

#2. Local regulations are a thing

China requires some content changes and review before a game can be sold locally. Other nations may require a local distributor, or require review for certain national laws to be in place. These sorts of restrictions take some development time to deal with. 

#3. Cross-Promotion is a thing

If the product has a license or any other sort of cross-promotion involved, those may also have a release date discrepancy in other nations or regions. Disney wouldn’t release the video game for Star Wars if the movie hadn’t been released in that region yet, even if it already had in other parts of the world.

#4. Costs are a thing

Sometimes there are very high tariffs/taxes involved with selling games in a particular country, so the publisher will wait a bit to see if the game sells well in other markets before taking the plunge on a riskier property, especially in a small market that may require more extensive localization.

#5. Technology is a thing

Sometimes the region itself isn’t the same in regards to technology either and has special localization needs. For example, in China most of the PCs are still running DirectX9 and 32-bit windows. Taking a technically challenging game like Battlefield and localizing it for Chinese markets would require significant engineering time just to make it work within the 4 gig memory space that a 32-bit operating system can address at maximum.

Whenever something is region-locked, it’s typically because of one or more of these issues. It has to be something financially significant that they’ve projected would actually hurt them financially in the long run (it usually has to do with marketing schedules/restrictions and local regulations more than anything else, since those are the most costly). It kind of sucks, but when you’re handling product launches that both cost and earn millions of dollars, you tend to err on the side of caution.